Metalama 2026.0 Generally Available: Full Support for C# 14 and .NET 10

Metalama 2026.0 Generally Available: Full Support for C# 14 and .NET 10

by Gael Fraiteur on 05 Jan 2026

Metalama 2026.0 is now generally available! This major release brings full support for C# 14—the most significant evolution of the C# language in years—along with .NET 10 SDK and Visual Studio 2026 compatibility. We’re also closing one of the last feature gaps with PostSharp: the ability to override event handler invocations. And you’re getting first-class support for tuple types.

Metalama November 2025 Update: Release Candidate for Metalama 2026.0

Metalama November 2025 Update: Release Candidate for Metalama 2026.0

by Gael Fraiteur on 30 Nov 2025

Metalama 2026.0 has reached Release Candidate status! All planned features are implemented, our test suite is green, and the release is stable enough for production evaluation. We’re now gathering community feedback ahead of our GA release on January 5th, 2026.

Metalama October 2025 Update: Full Steam Ahead Toward 2026.0

Metalama October 2025 Update: Full Steam Ahead Toward 2026.0

by Gael Fraiteur on 30 Oct 2025

October is traditionally our busiest month. Microsoft ships the RCs of the .NET SDK, C# and Visual Studio, and we sprint to make Metalama ready. This year is no exception: we’ve made solid progress, and we’re confident we’ll be ready on time for the GA wave. Below is a recap of what we shipped and what’s coming.

Metalama Status Update, September 2025

Metalama Status Update, September 2025

by Gael Fraiteur on 01 Oct 2025

Welcome to Metalama’s September 2025 status update. After a relaxed summer, we’re back in full swing, delivering .NET 10 SDK support for Metalama and closing a key gap versus PostSharp: the ability to override event handler invocations.

Metalama Status Update, Mid Summer 2025

Metalama Status Update, Mid Summer 2025

by Gael Fraiteur on 07 Aug 2025

It’s been over two months since our last status update. After a busy spring that peaked with the open-sourcing of Metalama, summer has been a bit quieter on the development side. Our focus shifted to releasing the source code of both PostSharp and Metalama’s premium packages under a source-available license, while fitting in some vacation time. But don’t worry, the open-source Metalama hasn’t b...

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